![]() ![]() The last "mainline" game it'd received in 2010 was a sales disappointment, and its "average" critical reception was completely secondary to the fact that the word-of-mouth around it had tainted the series. Metroid was in a sorry state up until 2017. In a way it's somewhat serendipitous that Prime 4 got pushed back since something like Dread would've likely had to fight more for a spotlight in the wake of its larger scaled counterpart. #Metroid prime 4 logo seriesIn fact, knowing of Prime 4's existence may also have inadvertently bolstered Dread's profile in some way, because not only did it put more eyes on the Metroid series again as a key franchise, but it also helped set expectations straight when Dread would've wound up being the first game to market, as another 2D game instead of a super bombastic 3D opus (addendum: none of this is to take away from the fact that I consider Dread a masterpiece, it's just that this was the reality of more cynical discourse around that time, especially people who held up budget indie Metroidvanias as having obsoleted the Metroid series somehow). I'm pretty sure they even justified Prime 4's announcement that way in an interview.įrom that perspective, Prime 4 is like the one kind of fringe case where I feel a logo announcement was the right thing to do. An outsourced remake of a Game Boy game on a console that was on its way out was probably not going to be the big return to confidence that people were banking on for a series that carried so much prestige, so announcing that Switch would get its own big Metroid game was a great way to ride that high while still giving fans material to engage with during the waiting period. Now obviously Samus Returns wound up pretty good in the end, but if they'd just announced that game in a marquee year when a new Nintendo console was getting critically acclaimed GOTY contenders and setting new sales records, it'd be impossible not to look at Samus Returns as being seen as a title that occupies a holding pattern for a platform being sunset. Not helping matters was the fact that the next Metroid game we'd get five years after that was an experimental spinoff that did nothing to assuage fan concerns, and Nintendo getting more ire from fans upon their takedown request of AM2R. ![]() Click to shrink.Metroid was in a sorry state up until 2017. ![]()
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